Kirsala. Console commands mod:. 1a] Starship Legends 1. The problem isn't getting back to my planet, it's just that hegemony is aware of cores. e. Basic Command Behavior. Only provided here for convenience, not quality-checked or otherwise endorsed. Open up "campaign. json)An unofficial developer’s console for Starsector. 2D RPG/Trade/Fleet Combat Game. Reply TRUkillerfarmer. While the commands themselves aren't case sensitive, arguments are. 05…so i added some new mod factions but i dont want to restart my game. I recommend using a mod manager like SMOL or MOSS. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. The generated mod folder will be placed in build/mod (this can be changed in local. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 6 (released 2018-12-07) In WIP 7. 12. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. 3. Try. redduck12 • "mod" "author" • 3 yr. you're unable to modify other faction's colonies. in descriptions. java. As mentioned, the console command mod includes a survey option. 95a] ClearCommands 1. Choose your faction (or establish your. Forward time to see changes. If you're playing an older version of Starsector then you'll need to download an older version of the console mod as well. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. 3 - Use "save copy" to create a new save file. Use help AddOfficer for tips on how to use it. prometheus. Code. Individual modules are. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Re: [0. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. IrresponsibleWanker • 1 yr. then "addspecial bp_name " to spawn a copy of whatever into your inventory. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. Open comment sort options. 258 Online. I only used 3 mod, the lazy lib, magic lib and the console commands. 0 final out. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. Usually factions will have a package or two, so those should set you up. Modding. 1a-RC8) VERY IMPORTANT The game engine generates a single. * Intros for Guardian and 0. For a full list of supported commands enter ‘help. Just make sure you take note of which mods in that particular section of the . to add ships, simply add the hull's name-id to the list, you can find this either with 'list ships' with the console commands mod, or you can go into any mod's 'data. xml, then search for the name of the ship. This is installed just like any regular mod. e. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). json) and changing the value of maxColonySize. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. 5GitHub page. Download Links: mutually exclusive, only download one of these. View. You can use "god fleet", or use the Settings command and change the default target for combat cheats from PLAYER to FLEET. If this bothers you, try the console command mod. 12. ii_dictator. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. 10. Choose from the options below. WhichMod by theDragn is. You can set objectives in space or on other ship and capturable points. I don't have any plans to create a proper system for choosing traits, and that's not likely to ever change. 96a] Special Hullmod Upgrades v1. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this:Simply extract the zip into your mods folder and tag it in the launcher. csv while the less commonly edited. (The last time this happened to me was due to the fleet clearing mod wiping the Ziggurat; there's a way to get it back with runcode, but I'm too dead rn to get it back)Console Commands-2-2023-05-05-1683408841. info_circle Additional files required. * Add characters: pw_crimson1, pw_prez. 05. 95, the Hypershunt Tap can be. This is my Mod Pack for Starsector. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhile not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. feel free to suggest more names / name generators. properties if you wish for it to use your actual mod folder). This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. You can add specific deposit (i. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsA new version of the console is up, get it here. Compatible with all known mods. . setmarketsize 4. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. ago. xml" using Notepad++. csv which defines it's basic information as well as where it's script is. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Use help AddOfficer for tips on how to use it. Fobiner • 4 yr. innovateBC [optionalChance], if Console Commands will simualte an event. With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. json, so make sure you have at least LazyLib 2. There is a mod that updates the JRE of starsector in the discord server. You’ve confused old ruins with ancient infrastructure but the overall gist is still the same. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. 95a] Controllable Domain Mothership. There is dev mode, which lets you do some things. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. You need an alpha core. Imperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. This mod has LunaSettings integration, but it is optional. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. You can then use. This effect can be superseded by other mods. The only evidence that it even exists is the anargaia rift and the anargaia industry. Bruh. BAD_SYNTAX). 64 Apex Design Collective 1. 4-RC3 16. . zip file from the link above,. As mentioned, the console command mod includes a survey option. And Jangala will no longer have the habitable condition. Systems with cryosleepers present will have green names. Highly configurable. Legio can hack Daemon ships to use against you but there is a way to get around this. This (along with many other settings) can be changed by running the Settings command. Re: How to remove (s) mods / s-mods /smods. Nexerlin allows for greater selection of starting ships along with being able to start with a faction, but if you want any ship you could use Console Commands mod and just give yourself the ship after you started. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. csv . An unofficial developer's console for Starsector. I come back and I encounter this bullshit pretty much immediately. bat (on Windows) or . 211. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Droll12. e. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. To install the mod, simply download the . help list. 0. Storageclear says the same thing. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 95a] Console Commands v2021. By default, the 64-bit version of the game allocates 1. But when you come home, AI-chan wakes up. DanielKotes •. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. well in theory, it could be easy i think since console command does something like this. xml" using Notepad++. 2g. I do heavily recommend console commands anyway, though, as well as the various other quality of life mods from the mod index here. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. Before the Collapse, the S. Ms. You get the blueprint to make the ship instantly. Drone replicator. This is advice from an older gamer (36). There are console command mod, it allows you to put any command to your game with easy. I am using the newest version of Console Commands, running 0. Re: Blueprints acquisition - commands. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. I have learned something new. I would suggest a clean install of the mod. LazyLib is a library required by most other Starsector mods. Op · 2y. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. hullmods. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. was a nomadic colony built inside an asteroid to travel the stars and study the universe one system at a time. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. An unofficial developer's console for Starsector. Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. Huh. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. . Code. You can try the [MagicLib_listRequirements] command to see when they'll spawn. This can be done using Command Prompt or a tool such as Link Shell Extension . Reply. It can be brought up through a simple Ctrl+backspace command. 0 - Note-taking and Reminders. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. csv or something like that), then find its ID name there. You can use the command console mod to modify a planet to have those specific conditions. You can do some really cool stuff with CC like add stable points around a star. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. "list commands agent" will list all commands that have the word 'agent'. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Must be because the screen is filled with other things added by the mod. Installation: This is installed the same way as a normal mod. Every change is adjustable or toggleable so you can craft your own experience. 9 console commands 2021. json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. 9a came out), but here is a barely tested, probably extremely buggy dev version to tide everyone over until I can get v3. 1a-rc2 Fast Engine Rendering 1. log for more info. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. - turn them from a non-base faction into a full "normal" faction. Now, the problem would be the balance and being able to leave it around a planet to exploit. While the commands themselves aren’t case sensitive, arguments are. Scan Those Gates can be safely removed from an active game by running the console command “RemoveScanThoseGates”, saving the game, and then removing the mod. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. That is the only thing I can think of at the moment. Now would be the "setmarketowner [market name here] [faction name here]" phase. Hi. Go into your save, into campaign. This (along with many other settings) can be changed by running the Settings command. This gives them back a foothold in the game. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. You could try to generate the mission again, but unless something changed it'll fail in the same way. * Console command to set character works for AI core captains. 9a] Console Commands v3. 0 WIP). Make sure you make a backup first, in case you do anything wrong. This is installed just like any regular mod. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. This mod adds a developer's console to Starsector that can be summoned with control+backspace. (got them from a online name generator. "list blueprints" to list all the game's available bps and bp packages. Adds 1 industry slot. 7. It also includes one new low-tech light capital to give the Hegemony a fighting chance. Would it be possible to have it save the last few (5 or 6) unique commands? 2. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. 2. and the Console Commands mod which allows a lot more. A. hullmods. - ModInfo, shows detailed info about a mod, including what ships, fighter. json) and changing the value of maxColonySize. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. An unofficial developer's console for Starsector. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. 2D RPG/Trade/Fleet Combat Game. (Additionally, you can do it while playing, and you don't have to modify any files) AccusedOfEverything • 4 yr. list ships. After that, scroll down till you find the hullmods, and remove high. Once in the game, you can summon the console with control+backspace and enter your commands. 1 / 3. Good tip! This is almost exactly what I was looking for! Emoney_Madness •. Compatibility improvements I intend to make once other mods update for 0. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. Mod Authors: v1. Starsector does not, by default, allow itself to be debugged (this is standard for the release/distributed version of programs). Next Post [Starsector Mods][0. Premium Powerups Explore Gaming. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. A word of warning though, using console commands like this breaks immersion hard. 04. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). Industrial revolution let’s you build world monuments on your colonies that give story points…. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. I'm putting my last playthrough list as reference. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. There's loverslab starsector mods? It's weird enough that rimworld has them but at least that game has sprites of the people that could do that kinda stuff. 14 Lightshow. Auto correct sucks sorry addindustry is the command. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. The variant ID is case-sensitive, so check your capitalization if the command fails. A console script for Starsector. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed. NullPointerException. Just copy and paste it into console. The mod also allows you to make a brown Dwarf and Hypershunts. It used to be called Starfarer. or and mod with industrial evolution it'll be in pretty much the same pathway. 2. Once in the game, you can summon the console with control+backspace and enter your commands. csv entry contain all of the information directly about a weapon. 0 14. You can then select which mod (s) you want to run with in the launcher. This update adds an AddStoryPoints command. 1a. - Allow the Remnant Station to support artillery stations from Industrial Evolution. r/starsector. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). _M00NB34M_ • 4 yr. I know you can edit the population cap and the amount of industry slots unlocked through there. 95. Download. console command mod, type showloc in console ReplyAn unofficial developer's console for Starsector. 0 WIP 7. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsStarsector seems to be a bit of a life-project like Dwarf Fortress, but I'd love to see a game like Starsector set on such a planet, with people, caravans and vehicles instead of ships. I mean, Starsector is still a perfectly balanced game, with no exploits. 2. That's due to the rewrite of the game's launcher in the last Starsector update. - ModInfo, shows detailed info about a mod, including what ships, fighter. ox. When stacking it up against the IR pulse laser (which is pretty much all I have to use for anti-shield in vanilla): IR pulse laser: 50 energy damage for 50 flux, 3. Enjoy the Anchor HOWEVER i lurk here from time to time. Hovewer it requires other ships to provide for its logistical needs as it has no cargo capacity and is unable to meet its own skeleton crew requirements. o. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. But then there's anargaia. Simply extract the zip into your mods folder and tag it in the launcher. 1a] Secrets of the Frontier (Prerelease 10. 95. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. StormGod is a part of that second mod. 4. The command hullmods cost 0 ordnance points. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. ago. 9a yet. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Simply extract the zip into your mods folder and tag it in the launcher. Updated to be compatible with Starsector 0. json. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. Combat Radar. I see it mostly as cheating so I don't plan to learn how it is done unless I find a broken issue. Foundation Of Borken 0. On Windows, it's in the installation directory. This button appears top of Shut Down. 1M credits from your wallet in return to make it look like you paid for the construction fee. Just save before you do it, make sure the map has a system that’s good enough for you, then load the unsurveyed save and play normally knowing your perfect. csv have a "," after them, and make sure. Common Radar. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. Xhan Empire's Pharrek is a very strong frigate. captains and officers), and 3,020 names for stellar objects (i. ini Open with notepad. 12rc1 (2022/01/16) Yes, these bounties would show in the console command. ago. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. Autosave. e – Console Commands for. Step 5: Press Enter. This mod is not updated for 0. Awaiting the return of Console Commands author LazyWizard to the. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. Re: [0. 7a Updated custom command template with more examples + documentation Changed some constants in CommonStrings, shouldn't affect any custom commands Removed AddLogistics command (logistics no longer exists in current version) New commands: - Clear, clears the text from the campaign pop-up Elevate your Starsector gameplay with the [0. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. 95. Click on the star. All planets have a random number of planetary features which increase the number of districts a world can support. i guess every planet as ID for description too, so you will have to find it by ID. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. 1a RC3. Choose download type. Yes, the Console Commands mod is what you're looking for. Hi. Stacks well with +20% to performance from a level 5 pilot. Now, the problem would be the balance and being able to leave it around a planet to exploit. 0 breaking changes. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. 95a as well as a fresh one that was just created in 0. If I try storageclear ships it says no such command. 5. With an alias, spawnstableloc will work as shorthand for the full command. 1. innovateBC [optionalChance], if Console Commands will simualte an event. 1a RC3. An unofficial developer's console for Starsector. Use Google only for queries with immediate and. ) Find the planet that you want to edit.